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What We Do

How we make hyper-casual games.

We ship a lot of games. Multiple titles go into production every year across our teams — more volume means more data, and more data means more learning and better releases over time.

What We Do

Six habits, one pipeline.

The toolkit and habits behind shipping many hyper-casual games a year across parallel teams.

Fast iteration

Short build cycles — prototype to store in weeks, not years.

  • Prototype-first
  • Weeks, not years
  • Kill or keep, fast

Cross-platform

Google Play, App Store, itch.io and more from one small team.

  • Google Play
  • App Store
  • itch.io & more

Data-driven updates

We follow player behaviour in released games and back the winners.

  • Player telemetry
  • Back the winners
  • Give them more love

Readable art direction

Clean, bold, hyper-casual visuals built to pop on a store thumbnail.

  • Thumbnail-first
  • Bold & simple
  • Consistent identity

Community worlds

Original game worlds that run across our titles, connecting players.

  • Shared worlds
  • Cross-title identity
  • A community to enjoy

Snappy game feel

Tight one-thumb controls and satisfying feedback — the hyper-casual essentials.

  • One-thumb controls
  • Instant feedback
  • One more run
The Stack

Built in-house.

From the renderer to the live-ops cloud, the tools are ours — which means we can bend them to the game instead of bending the game to the tools.

01Google Play
02App Store
03itch.io
04Unity-class tooling
05Live telemetry
06Hyderabad, India
One win can offset ten losses — so the bigger the portfolio, the bigger the win rate. We ship fast, learn faster, and back the games players actually love.
The Aurelio studio philosophy
Work with us

See how an idea becomes a game.

See how every title moves through our process — or pull up a seat and build the next one with us.